Devil Dango
Difficulty
Drops 10
- Cosmic SpearHB
- Cosmic SwordTHS
- UsamochiArmor crysta
- Broken Dango StandMaterial
- Devil Dango's HeartBreak: Hips ·Material
- Lively DangoMaterial
- Mithril OreOre
- Otsukimi DangoUsable
- THSBreak: Rabbit ·Not identified yet
- HBBreak: Rabbit ·Not identified yet
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Hips 820 HP +3,400 EXP
Drops Devil Dango's Heart
- Rabbit 820 HP +3,400 EXP
Drops 2 Handed Sword
- Rabbit 820 HP +3,400 EXP
Drops Halberd
How the fight changes 7
- Start DEF 170 · MDEF 170 26 attacks
- After 1 summoned enemy falls DEF 170 · MDEF 170 26 attacks
- After 1 summoned enemy falls DEF 170 · MDEF 170 26 attacks
- After 1 summoned enemy falls DEF 170 · MDEF 170 26 attacks
- After 1 summoned enemy falls DEF 170 · MDEF 170 26 attacks
- After 1 summoned enemy falls DEF 170 · MDEF 170 26 attacks
- After 1 summoned enemy falls DEF 170 · MDEF 170 26 attacks
Before you fight
Start of fight Lv 170
- DEF
- 170
- MDEF
- 170
- Physical res.
- 99%
- Magic res.
- 99%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 170
- DEF
- 170
- MDEF
- 170
- Physical res.
- 82%
- Magic res.
- 82%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 170
- DEF
- 170
- MDEF
- 170
- Physical res.
- 66%
- Magic res.
- 66%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 170
- DEF
- 170
- MDEF
- 170
- Physical res.
- 49%
- Magic res.
- 49%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 170
- DEF
- 170
- MDEF
- 170
- Physical res.
- 33%
- Magic res.
- 33%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 170
- DEF
- 170
- MDEF
- 170
- Physical res.
- 16%
- Magic res.
- 16%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 170
- DEF
- 170
- MDEF
- 170
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
Dyed weapons drop on Nightmare and Ultimate, not on Hard.