Devil Dango

Reference data Limited-time

Difficulty

Drops 9

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Hips 1,750 HP +6,750 EXP

    Drops Knuckles

  • Rabbit 1,750 HP +6,750 EXP

    Drops Additional

  • Rabbit 1,750 HP +6,750 EXP

    Drops Additional

How the fight changes 13

  1. Start DEF 252 · MDEF 252 26 attacks
  2. After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
  3. After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
  4. After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
  5. After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
  6. After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
  7. After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
  8. After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
  9. After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
  10. After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
  11. After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
  12. After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
  13. After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks

Before you fight

Start of fight Lv 250

DEF
252
MDEF
252
Physical res.
99%
Magic res.
99%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 250

DEF
252
MDEF
252
Physical res.
90%
Magic res.
90%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 250

DEF
252
MDEF
252
Physical res.
81%
Magic res.
81%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 250

DEF
252
MDEF
252
Physical res.
72%
Magic res.
72%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 250

DEF
252
MDEF
252
Physical res.
64%
Magic res.
64%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 250

DEF
252
MDEF
252
Physical res.
56%
Magic res.
56%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 250

DEF
252
MDEF
252
Physical res.
48%
Magic res.
48%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 250

DEF
252
MDEF
252
Physical res.
40%
Magic res.
40%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 250

DEF
252
MDEF
252
Physical res.
32%
Magic res.
32%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 250

DEF
252
MDEF
252
Physical res.
24%
Magic res.
24%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 250

DEF
252
MDEF
252
Physical res.
16%
Magic res.
16%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 250

DEF
252
MDEF
252
Physical res.
8%
Magic res.
8%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 250

DEF
252
MDEF
252
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

Weapon dye · October 2026 C48 Estimate Dye history

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