Devil Dango
Difficulty
Drops 9
- Bunny Button HoodAdditional
- Bunny Ribbon HoodAdditional
- Dango & DangoKnux
- Devil DangoWeapon crysta
- Lively DangoMaterial
- Orichalcum OreOre
- Otsukimi DangoUsable
- KnuxBreak: Hips ·Not identified yet
- AdditionalBreak: Rabbit or Rabbit ·Not identified yet
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Hips 1,750 HP +6,750 EXP
Drops Knuckles
- Rabbit 1,750 HP +6,750 EXP
Drops Additional
- Rabbit 1,750 HP +6,750 EXP
Drops Additional
How the fight changes 13
- Start DEF 252 · MDEF 252 26 attacks
- After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
- After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
- After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
- After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
- After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
- After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
- After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
- After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
- After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
- After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
- After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
- After 1 summoned enemy falls DEF 252 · MDEF 252 26 attacks
Before you fight
Start of fight Lv 250
- DEF
- 252
- MDEF
- 252
- Physical res.
- 99%
- Magic res.
- 99%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 250
- DEF
- 252
- MDEF
- 252
- Physical res.
- 90%
- Magic res.
- 90%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 250
- DEF
- 252
- MDEF
- 252
- Physical res.
- 81%
- Magic res.
- 81%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 250
- DEF
- 252
- MDEF
- 252
- Physical res.
- 72%
- Magic res.
- 72%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 250
- DEF
- 252
- MDEF
- 252
- Physical res.
- 64%
- Magic res.
- 64%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 250
- DEF
- 252
- MDEF
- 252
- Physical res.
- 56%
- Magic res.
- 56%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 250
- DEF
- 252
- MDEF
- 252
- Physical res.
- 48%
- Magic res.
- 48%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 250
- DEF
- 252
- MDEF
- 252
- Physical res.
- 40%
- Magic res.
- 40%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 250
- DEF
- 252
- MDEF
- 252
- Physical res.
- 32%
- Magic res.
- 32%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 250
- DEF
- 252
- MDEF
- 252
- Physical res.
- 24%
- Magic res.
- 24%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 250
- DEF
- 252
- MDEF
- 252
- Physical res.
- 16%
- Magic res.
- 16%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 250
- DEF
- 252
- MDEF
- 252
- Physical res.
- 8%
- Magic res.
- 8%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 250
- DEF
- 252
- MDEF
- 252
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage