Devil Dango
Difficulty
Drops 11
- Cosmic SpearHB
- Cosmic SwordTHS
- Devil DangoWeapon crysta
- UsamochiArmor crysta
- Broken Dango StandMaterial
- Devil Dango's HeartBreak: Hips ·Material
- Lively DangoMaterial
- Orichalcum OreOre
- Otsukimi DangoUsable
- THSBreak: Rabbit ·Not identified yet
- HBBreak: Rabbit ·Not identified yet
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Hips 1,400 HP +5,420 EXP
Drops Devil Dango's Heart
- Rabbit 1,400 HP +5,420 EXP
Drops 2 Handed Sword
- Rabbit 1,400 HP +5,420 EXP
Drops Halberd
How the fight changes 10
- Start DEF 220 · MDEF 220 26 attacks
- After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
- After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
- After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
- After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
- After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
- After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
- After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
- After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
- After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
Before you fight
Start of fight Lv 220
- DEF
- 220
- MDEF
- 220
- Physical res.
- 99%
- Magic res.
- 99%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 220
- DEF
- 220
- MDEF
- 220
- Physical res.
- 88%
- Magic res.
- 88%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 220
- DEF
- 220
- MDEF
- 220
- Physical res.
- 77%
- Magic res.
- 77%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 220
- DEF
- 220
- MDEF
- 220
- Physical res.
- 66%
- Magic res.
- 66%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 220
- DEF
- 220
- MDEF
- 220
- Physical res.
- 55%
- Magic res.
- 55%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 220
- DEF
- 220
- MDEF
- 220
- Physical res.
- 44%
- Magic res.
- 44%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 220
- DEF
- 220
- MDEF
- 220
- Physical res.
- 33%
- Magic res.
- 33%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 220
- DEF
- 220
- MDEF
- 220
- Physical res.
- 22%
- Magic res.
- 22%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 220
- DEF
- 220
- MDEF
- 220
- Physical res.
- 11%
- Magic res.
- 11%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage
After 1 summoned enemy falls Lv 220
- DEF
- 220
- MDEF
- 220
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 5% Magic 5%
Reference data Compare damage