Devil Dango

Reference data Limited-time

Difficulty

Drops 11

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Hips 1,400 HP +5,420 EXP

    Drops Devil Dango's Heart

  • Rabbit 1,400 HP +5,420 EXP

    Drops 2 Handed Sword

  • Rabbit 1,400 HP +5,420 EXP

    Drops Halberd

How the fight changes 10

  1. Start DEF 220 · MDEF 220 26 attacks
  2. After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
  3. After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
  4. After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
  5. After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
  6. After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
  7. After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
  8. After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
  9. After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks
  10. After 1 summoned enemy falls DEF 220 · MDEF 220 26 attacks

Before you fight

Start of fight Lv 220

DEF
220
MDEF
220
Physical res.
99%
Magic res.
99%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 220

DEF
220
MDEF
220
Physical res.
88%
Magic res.
88%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 220

DEF
220
MDEF
220
Physical res.
77%
Magic res.
77%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 220

DEF
220
MDEF
220
Physical res.
66%
Magic res.
66%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 220

DEF
220
MDEF
220
Physical res.
55%
Magic res.
55%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 220

DEF
220
MDEF
220
Physical res.
44%
Magic res.
44%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 220

DEF
220
MDEF
220
Physical res.
33%
Magic res.
33%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 220

DEF
220
MDEF
220
Physical res.
22%
Magic res.
22%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 220

DEF
220
MDEF
220
Physical res.
11%
Magic res.
11%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

After 1 summoned enemy falls Lv 220

DEF
220
MDEF
220
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 5%

Reference data Compare damage

Weapon dye · October 2026 C48 Estimate Dye history

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