Felicitoad
Difficulty
Drops 6
- Golden BarrelBowgun
- Golden RodStaff
- FelicitoadAdditional crysta
- Gold IngotMaterial
- BowgunNot identified yet
- StaffNot identified yet
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Head 25,600 HP +5,000 EXP
- Tail 25,600 HP +5,000 EXP
- Shell 25,600 HP +5,000 EXP
How the fight changes 25
- Start DEF 150 · MDEF 150 56 attacks
- When players come close DEF 150 · MDEF 150 56 attacks
- 8 s later DEF 150 · MDEF 150 56 attacks
- When players come close DEF 150 · MDEF 150 56 attacks
- 8 s later DEF 150 · MDEF 150 56 attacks
- When players come close DEF 150 · MDEF 150 56 attacks
- 8 s later DEF 150 · MDEF 150 56 attacks
- When players come close DEF 150 · MDEF 150 56 attacks
- 20 s later DEF 150 · MDEF 150 56 attacks
- 5 s later DEF 150 · MDEF 150 56 attacks
- When players come close DEF 150 · MDEF 150 56 attacks
- 10 s later DEF 150 · MDEF 150 56 attacks
- When players come close DEF 150 · MDEF 150 56 attacks
- 10 s later DEF 150 · MDEF 150 56 attacks
- When players come close DEF 150 · MDEF 150 56 attacks
- 10 s later DEF 150 · MDEF 150 56 attacks
- When players come close DEF 150 · MDEF 150 56 attacks
- 15 s later DEF 150 · MDEF 150 56 attacks
- 5 s later DEF 150 · MDEF 150 56 attacks
- When players come close DEF 150 · MDEF 150 56 attacks
- 8 s later DEF 150 · MDEF 150 56 attacks
- When players come close DEF 150 · MDEF 150 56 attacks
- 8 s later DEF 150 · MDEF 150 56 attacks
- When players come close DEF 150 · MDEF 150 56 attacks
- 10 s later DEF 150 · MDEF 150 56 attacks
Before you fight
Start of fight Lv 160
- DEF
- 150
- MDEF
- 150
- Physical res.
- 50%
- Magic res.
- 50%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
5 s later · When players come close · 10 s later · When players come close · 10 s later · When players come close · 10 s later · When players come close · 15 s later Lv 160
- DEF
- 150
- MDEF
- 150
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
5 s later · When players come close · 8 s later · When players come close · 8 s later · When players come close · 10 s later Lv 160
- DEF
- 150
- MDEF
- 150
- Physical res.
- -100%
- Magic res.
- -100%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
Dyed weapons drop on Nightmare and Ultimate, not on Hard.