Ultimate Machina
Difficulty
Drops 8
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- F head 200 HP +260 EXP
Drops Machina Ring
- Back 2,000 HP +260 EXP
Drops Sealed Eyeball,Amcrie
- Left knee 6,000 HP +260 EXP
Drops Ultimate Machina Claw,Iradium
How the fight changes 6
- Start DEF 41 · MDEF 41 77 attacks
- At 75% HP DEF 27 · MDEF 27 77 attacks
- At 50% HP DEF 13 · MDEF 13 77 attacks
- When a part breaks DEF 27 · MDEF 27 77 attacks
- When a part breaks · At 75% HP DEF 20 · MDEF 20 77 attacks
- When a part breaks · At 50% HP DEF 7 · MDEF 7 77 attacks
Before you fight
Start of fight Lv 129
- DEF
- 41
- MDEF
- 41
- Physical res.
- 10%
- Magic res.
- 10%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 25% Physical 30% Magic 15%
Reference data Compare damage
At 75% HP · When a part breaks Lv 129
- DEF
- 27
- MDEF
- 27
- Physical res.
- 5%
- Magic res.
- 5%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 25% Physical 30% Magic 15%
Reference data Compare damage
At 50% HP Lv 129
- DEF
- 13
- MDEF
- 13
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 25% Physical 30% Magic 15%
Reference data Compare damage
When a part breaks · At 75% HP Lv 129
- DEF
- 20
- MDEF
- 20
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 25% Physical 30% Magic 15%
Reference data Compare damage
When a part breaks · At 50% HP Lv 129
- DEF
- 7
- MDEF
- 7
- Physical res.
- -5%
- Magic res.
- -5%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 25% Physical 30% Magic 15%
Reference data Compare damage
Dyed weapons drop on Nightmare and Ultimate, not on Easy.