Ultimate Machina

Reference data

Difficulty

Drops 8

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 6

  1. Start DEF 1,668 · MDEF 1,668 77 attacks
  2. At 75% HP DEF 1,112 · MDEF 1,112 77 attacks
  3. At 50% HP DEF 556 · MDEF 556 77 attacks
  4. When a part breaks DEF 1,112 · MDEF 1,112 77 attacks
  5. When a part breaks · At 75% HP DEF 832 · MDEF 832 77 attacks
  6. When a part breaks · At 50% HP DEF 280 · MDEF 280 77 attacks

Before you fight

Start of fight Lv 159

DEF
1,668
MDEF
1,668
Physical res.
10%
Magic res.
10%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 30% Magic 15%

Reference data Compare damage

At 75% HP · When a part breaks Lv 159

DEF
1,112
MDEF
1,112
Physical res.
5%
Magic res.
5%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 30% Magic 15%

Reference data Compare damage

At 50% HP Lv 159

DEF
556
MDEF
556
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 30% Magic 15%

Reference data Compare damage

When a part breaks · At 75% HP Lv 159

DEF
832
MDEF
832
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 30% Magic 15%

Reference data Compare damage

When a part breaks · At 50% HP Lv 159

DEF
280
MDEF
280
Physical res.
-5%
Magic res.
-5%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 30% Magic 15%

Reference data Compare damage

Weapon dye · October 2026 B70 Estimate Dye history