Ultimate Machina
Difficulty
Drops 8
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- F head 2,000 HP +2,600 EXP
Drops Machina Ring
- Back 20,000 HP +2,600 EXP
Drops Sealed Eyeball,Amcrie
- Left knee 60,000 HP +2,600 EXP
Drops Ultimate Machina Claw,Iradium
How the fight changes 6
- Start DEF 417 · MDEF 417 77 attacks
- At 75% HP DEF 278 · MDEF 278 77 attacks
- At 50% HP DEF 139 · MDEF 139 77 attacks
- When a part breaks DEF 278 · MDEF 278 77 attacks
- When a part breaks · At 75% HP DEF 208 · MDEF 208 77 attacks
- When a part breaks · At 50% HP DEF 70 · MDEF 70 77 attacks
Before you fight
Start of fight Lv 139
- DEF
- 417
- MDEF
- 417
- Physical res.
- 10%
- Magic res.
- 10%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 25% Physical 30% Magic 15%
Reference data Compare damage
At 75% HP · When a part breaks Lv 139
- DEF
- 278
- MDEF
- 278
- Physical res.
- 5%
- Magic res.
- 5%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 25% Physical 30% Magic 15%
Reference data Compare damage
At 50% HP Lv 139
- DEF
- 139
- MDEF
- 139
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 25% Physical 30% Magic 15%
Reference data Compare damage
When a part breaks · At 75% HP Lv 139
- DEF
- 208
- MDEF
- 208
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 25% Physical 30% Magic 15%
Reference data Compare damage
When a part breaks · At 50% HP Lv 139
- DEF
- 70
- MDEF
- 70
- Physical res.
- -5%
- Magic res.
- -5%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 25% Physical 30% Magic 15%
Reference data Compare damage
Dyed weapons drop on Nightmare and Ultimate, not on Normal.