Ultimate Machina

Reference data

Difficulty

Drops 8

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 6

  1. Start DEF 417 · MDEF 417 77 attacks
  2. At 75% HP DEF 278 · MDEF 278 77 attacks
  3. At 50% HP DEF 139 · MDEF 139 77 attacks
  4. When a part breaks DEF 278 · MDEF 278 77 attacks
  5. When a part breaks · At 75% HP DEF 208 · MDEF 208 77 attacks
  6. When a part breaks · At 50% HP DEF 70 · MDEF 70 77 attacks

Before you fight

Start of fight Lv 139

DEF
417
MDEF
417
Physical res.
10%
Magic res.
10%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 30% Magic 15%

Reference data Compare damage

At 75% HP · When a part breaks Lv 139

DEF
278
MDEF
278
Physical res.
5%
Magic res.
5%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 30% Magic 15%

Reference data Compare damage

At 50% HP Lv 139

DEF
139
MDEF
139
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 30% Magic 15%

Reference data Compare damage

When a part breaks · At 75% HP Lv 139

DEF
208
MDEF
208
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 30% Magic 15%

Reference data Compare damage

When a part breaks · At 50% HP Lv 139

DEF
70
MDEF
70
Physical res.
-5%
Magic res.
-5%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 30% Magic 15%

Reference data Compare damage

Weapon dye · October 2026 B70 Estimate Dye history

Dyed weapons drop on Nightmare and Ultimate, not on Normal.