Ultimate Machina

Reference data

Difficulty

Drops 8

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 6

  1. Start DEF 834 · MDEF 834 77 attacks
  2. At 75% HP DEF 556 · MDEF 556 77 attacks
  3. At 50% HP DEF 278 · MDEF 278 77 attacks
  4. When a part breaks DEF 556 · MDEF 556 77 attacks
  5. When a part breaks · At 75% HP DEF 416 · MDEF 416 77 attacks
  6. When a part breaks · At 50% HP DEF 140 · MDEF 140 77 attacks

Before you fight

Start of fight Lv 149

DEF
834
MDEF
834
Physical res.
10%
Magic res.
10%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 30% Magic 15%

Reference data Compare damage

At 75% HP · When a part breaks Lv 149

DEF
556
MDEF
556
Physical res.
5%
Magic res.
5%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 30% Magic 15%

Reference data Compare damage

At 50% HP Lv 149

DEF
278
MDEF
278
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 30% Magic 15%

Reference data Compare damage

When a part breaks · At 75% HP Lv 149

DEF
416
MDEF
416
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 30% Magic 15%

Reference data Compare damage

When a part breaks · At 50% HP Lv 149

DEF
140
MDEF
140
Physical res.
-5%
Magic res.
-5%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 30% Magic 15%

Reference data Compare damage

Weapon dye · October 2026 B70 Estimate Dye history

Dyed weapons drop on Nightmare and Ultimate, not on Hard.