Goldigem
Difficulty
Drops 5
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Base ring 4,000 HP +1,100 EXP Raises defense
Drops Glory Ring Case
- Right foot 4,000 HP +1,100 EXP Raises defense
Drops Orichalcum
- Tail ring 4,000 HP +1,100 EXP Raises defense
Drops Golden Bamboo
How the fight changes 21
- Start DEF 67 · MDEF 127 36 attacks
- On Ignition DEF 67 · MDEF 127 36 attacks
- On Freeze DEF 67 · MDEF 127 36 attacks
- On Paralysis DEF 67 · MDEF 127 36 attacks
- On Dizzy DEF 67 · MDEF 127 36 attacks
- On Flash DEF 67 · MDEF 127 36 attacks
- On Blindness DEF 67 · MDEF 127 36 attacks
- At 75% HP DEF 67 · MDEF 127 36 attacks
- At 75% HP DEF 67 · MDEF 127 36 attacks
- At 75% HP DEF 67 · MDEF 127 36 attacks
- At 75% HP DEF 67 · MDEF 127 36 attacks
- At 75% HP DEF 67 · MDEF 127 36 attacks
- At 75% HP DEF 67 · MDEF 127 36 attacks
- At 75% HP DEF 67 · MDEF 127 36 attacks
- At 50% HP DEF 67 · MDEF 127 36 attacks
- At 50% HP DEF 67 · MDEF 127 36 attacks
- At 50% HP DEF 67 · MDEF 127 36 attacks
- At 50% HP DEF 67 · MDEF 127 36 attacks
- At 50% HP DEF 67 · MDEF 127 36 attacks
- At 50% HP DEF 67 · MDEF 127 36 attacks
- At 50% HP DEF 67 · MDEF 127 36 attacks
Before you fight
Start of fight Lv 215
- DEF
- 67
- MDEF
- 127
- Physical res.
- 70%
- Magic res.
- 70%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 50% Physical 50% Magic 50%
Reference data Compare damage
At 75% HP · At 75% HP · At 75% HP · At 75% HP · At 75% HP · At 75% HP · At 75% HP Lv 215
- DEF
- 67
- MDEF
- 127
- Physical res.
- 60%
- Magic res.
- 60%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 50% Physical 50% Magic 50%
Reference data Compare damage
At 50% HP · At 50% HP · At 50% HP · At 50% HP · At 50% HP · At 50% HP · At 50% HP Lv 215
- DEF
- 67
- MDEF
- 127
- Physical res.
- 50%
- Magic res.
- 50%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 50% Physical 50% Magic 50%
Reference data Compare damage
Dyed weapons drop on Nightmare and Ultimate, not on Easy.