Zarth

Reference data Limited-time

Difficulty

Drops 7

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Left ear 5,800 HP +1,000 EXP
  • D hand 5,800 HP +1,000 EXP Raises defense
  • Tail 5,800 HP +1,000 EXP

    Drops Additional

How the fight changes 4

  1. Start DEF 800 · MDEF 800 33 attacks
  2. After 1 summoned enemy falls DEF 500 · MDEF 500 32 attacks
  3. At 50% HP · 30 s later DEF 800 · MDEF 800 33 attacks
  4. After 1 summoned enemy falls DEF 500 · MDEF 500 32 attacks

Before you fight

Start of fight Lv 100

DEF
800
MDEF
800
Physical res.
20%
Magic res.
20%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 20% Magic 20%

Reference data Compare damage

After 1 summoned enemy falls · After 1 summoned enemy falls Lv 100

DEF
500
MDEF
500
Physical res.
10%
Magic res.
10%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 20% Magic 20%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history

Also on Zarth's Mansion: Back View map