Zarth
Difficulty
Drops 7
- Medic CoatArmor
- Pumpkin MaskAdditional
- ZarthAdditional crysta
- HematiteOre
- Sweets BoxUsable
- ArmorNot identified yet
- AdditionalBreak: Tail ·Not identified yet
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Left ear 5,800 HP +1,000 EXP
- D hand 5,800 HP +1,000 EXP Raises defense
- Tail 5,800 HP +1,000 EXP
Drops Additional
How the fight changes 4
- Start DEF 800 · MDEF 800 33 attacks
- After 1 summoned enemy falls DEF 500 · MDEF 500 32 attacks
- At 50% HP · 30 s later DEF 800 · MDEF 800 33 attacks
- After 1 summoned enemy falls DEF 500 · MDEF 500 32 attacks
Before you fight
Start of fight Lv 100
- DEF
- 800
- MDEF
- 800
- Physical res.
- 20%
- Magic res.
- 20%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 20% Magic 20%
Reference data Compare damage
After 1 summoned enemy falls · After 1 summoned enemy falls Lv 100
- DEF
- 500
- MDEF
- 500
- Physical res.
- 10%
- Magic res.
- 10%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 20% Magic 20%
Reference data Compare damage