Zarth

Reference data Limited-time

Difficulty

Drops 8

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Left ear 12,800 HP +1,800 EXP

    Drops Armor

  • D hand 12,800 HP +1,800 EXP Raises defense
  • Tail 12,800 HP +1,800 EXP

    Drops Additional

How the fight changes 4

  1. Start DEF 1,200 · MDEF 1,200 33 attacks
  2. After 3 summoned enemies fall DEF 750 · MDEF 750 30 attacks
  3. At 50% HP · 30 s later DEF 1,200 · MDEF 1,200 33 attacks
  4. After 3 summoned enemies fall DEF 750 · MDEF 750 30 attacks

Before you fight

Start of fight Lv 150

DEF
1,200
MDEF
1,200
Physical res.
50%
Magic res.
50%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 20% Magic 20%

Reference data Compare damage

After 3 summoned enemies fall · After 3 summoned enemies fall Lv 150

DEF
750
MDEF
750
Physical res.
30%
Magic res.
30%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 20% Magic 20%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history

Also on Zarth's Mansion: Back View map