Zarth

Reference data Limited-time

Difficulty

Drops 8

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Left ear 9,000 HP +1,300 EXP

    Drops Armor

  • D hand 9,000 HP +1,300 EXP Raises defense
  • Tail 9,000 HP +1,300 EXP

    Drops Additional

How the fight changes 4

  1. Start DEF 1,001 · MDEF 1,001 33 attacks
  2. After 2 summoned enemies fall DEF 625 · MDEF 625 32 attacks
  3. At 50% HP · 30 s later DEF 1,001 · MDEF 1,001 33 attacks
  4. After 2 summoned enemies fall DEF 625 · MDEF 625 32 attacks

Before you fight

Start of fight Lv 125

DEF
1,001
MDEF
1,001
Physical res.
35%
Magic res.
35%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 20% Magic 20%

Reference data Compare damage

After 2 summoned enemies fall · After 2 summoned enemies fall Lv 125

DEF
625
MDEF
625
Physical res.
20%
Magic res.
20%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 20% Magic 20%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history

Also on Zarth's Mansion: Back View map