Zarth

Reference data Limited-time

Difficulty

Drops 12

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Left ear 40,000 HP +2,600 EXP

    Drops Drama Clown,Dagger

  • D hand 40,000 HP +2,600 EXP Raises defense

    Drops Arrow

  • Tail 40,000 HP +2,600 EXP

    Drops Additional

How the fight changes 8

  1. Start DEF 1,686 · MDEF 1,686 33 attacks
  2. After 3 summoned enemies fall DEF 1,116 · MDEF 1,116 30 attacks
  3. At 50% HP · 30 s later DEF 1,686 · MDEF 1,686 33 attacks
  4. After 3 summoned enemies fall DEF 1,116 · MDEF 1,116 30 attacks
  5. On apparent death DEF 1,116 · MDEF 1,116 6 attacks
  6. 5 s later DEF 1,116 · MDEF 1,116 6 attacks
  7. After 4 summoned enemies fall DEF 1,116 · MDEF 1,116 38 attacks
  8. At 50% HP DEF 1,116 · MDEF 1,116 46 attacks

Before you fight

Start of fight Lv 175

DEF
1,686
MDEF
1,686
Physical res.
60%
Magic res.
60%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 20% Magic 20%

Reference data Compare damage

After 3 summoned enemies fall · After 3 summoned enemies fall Lv 175

DEF
1,116
MDEF
1,116
Physical res.
30%
Magic res.
30%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 20% Magic 20%

Reference data Compare damage

On apparent death · 5 s later · After 4 summoned enemies fall · At 50% HP Lv 175

DEF
1,116
MDEF
1,116
Physical res.
40%
Magic res.
40%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 20% Magic 20%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history

Also on Zarth's Mansion: Back View map