Zarth
Difficulty
Drops 12
- Medic CoatArmor
- Pumpkin MaskAdditional
- Treat ArrowArrow
- Trick DaggerDagger
- Drama ClownBreak: Left ear ·Weapon crysta
- ZarthAdditional crysta
- Orichalcum OreOre
- Sweets BoxUsable
- ArmorNot identified yet
- DaggerBreak: Left ear ·Not identified yet
- ArrowBreak: D hand ·Not identified yet
- AdditionalBreak: Tail ·Not identified yet
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Left ear 40,000 HP +2,600 EXP
Drops Drama Clown,Dagger
- D hand 40,000 HP +2,600 EXP Raises defense
Drops Arrow
- Tail 40,000 HP +2,600 EXP
Drops Additional
How the fight changes 8
- Start DEF 1,686 · MDEF 1,686 33 attacks
- After 3 summoned enemies fall DEF 1,116 · MDEF 1,116 30 attacks
- At 50% HP · 30 s later DEF 1,686 · MDEF 1,686 33 attacks
- After 3 summoned enemies fall DEF 1,116 · MDEF 1,116 30 attacks
- On apparent death DEF 1,116 · MDEF 1,116 6 attacks
- 5 s later DEF 1,116 · MDEF 1,116 6 attacks
- After 4 summoned enemies fall DEF 1,116 · MDEF 1,116 38 attacks
- At 50% HP DEF 1,116 · MDEF 1,116 46 attacks
Before you fight
Start of fight Lv 175
- DEF
- 1,686
- MDEF
- 1,686
- Physical res.
- 60%
- Magic res.
- 60%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 20% Magic 20%
Reference data Compare damage
After 3 summoned enemies fall · After 3 summoned enemies fall Lv 175
- DEF
- 1,116
- MDEF
- 1,116
- Physical res.
- 30%
- Magic res.
- 30%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 20% Magic 20%
Reference data Compare damage
On apparent death · 5 s later · After 4 summoned enemies fall · At 50% HP Lv 175
- DEF
- 1,116
- MDEF
- 1,116
- Physical res.
- 40%
- Magic res.
- 40%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 20% Magic 20%
Reference data Compare damage