Bangrudom
One fight with 5 native phases; HP is the whole fight. This recorded difficulty or tier is not confirmed by the retained game entry menus. Its details are kept from the previous catalog.
Difficulty
Drops 11
- TalismanSpecial
- BangrudomArmor crysta
- Busted WheelMaterial
- Lion OilMaterial
- Lion's ManeMaterial
- Magic Lamp EngineMaterial
- AdditionalNot identified yet
- ArmorNot identified yet
- BowgunNot identified yet
- KnuxNot identified yet
- HBNot identified yet
Before you fight
Start of fight Lv 250
- DEF
- 242
- MDEF
- 193
- Physical res.
- 11%
- Magic res.
- 11%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 5%
Reference data Compare damage
On apparent death · 30 or 45 s later · On Ignition or Freeze Lv 250
- DEF
- 242
- MDEF
- 193
- Physical res.
- 22%
- Magic res.
- 22%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 5%
Reference data Compare damage
After 100,000 damage · On Ignition Lv 250
- DEF
- 290
- MDEF
- 242
- Physical res.
- 40%
- Magic res.
- 40%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 5%
Reference data Compare damage
On Ignition Lv 250
- DEF
- 338
- MDEF
- 290
- Physical res.
- 80%
- Magic res.
- 80%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 5%
Reference data Compare damage
Dyed weapons drop on Nightmare and Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate and Ultimate, not on Normal.
Also on El Scaro: Back Alley View map
- AmargonBoss · 5 difficulties · Lv 170–270 Dark
- Broker GoblinBoss · 5 difficulties · Lv 170–270 Dark
- KruztorBoss · 2 difficulties · Lv 250–280 Neutral
- Mage FileciaBoss · 5 difficulties · Lv 180–280 Neutral
- SicanokamiBoss · 4 difficulties · Lv 270–310 Wind
- SoldnerBoss · 5 difficulties · Lv 170–270 Dark