Bangrudom
One fight with 3 native phases; HP is the whole fight.
Difficulty
Drops 9
- BangrudomArmor crysta
- Busted WheelMaterial
- Lion OilMaterial
- Lion's ManeMaterial
- Magic Lamp EngineMaterial
- Orichalcum OreOre
- BowgunBreak: Right front wheel ·Not identified yet
- KnuxBreak: Left forearm ·Not identified yet
- HBBreak: Left rear wheel ·Not identified yet
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Right front wheel 22,600 HP +5,775 EXP
Drops Bowgun
- Left forearm 22,600 HP +5,775 EXP
Drops Knuckles
- Left rear wheel 22,600 HP +5,775 EXP
Drops Halberd
How the fight changes 3
- Start DEF 500 · MDEF 300 30 attacks
- On apparent death · 10 s later DEF 500 · MDEF 300 30 attacks
- 30 s later · On Freeze DEF 500 · MDEF 300 30 attacks
Before you fight
Whole fight Lv 200
- DEF
- 500
- MDEF
- 300
- Physical res.
- 8%
- Magic res.
- 8%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 5% Magic 10%
Reference data Compare damage
Dyed weapons drop on Nightmare and Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate and Ultimate, not on Normal.
Also on El Scaro: Back Alley View map
- AmargonBoss · 5 difficulties · Lv 170–270 Dark
- Broker GoblinBoss · 5 difficulties · Lv 170–270 Dark
- KruztorBoss · 2 difficulties · Lv 250–280 Neutral
- Mage FileciaBoss · 5 difficulties · Lv 180–280 Neutral
- SicanokamiBoss · 4 difficulties · Lv 270–310 Wind
- SoldnerBoss · 5 difficulties · Lv 170–270 Dark