Bangrudom

Reference data Limited-time

One fight with 3 native phases; HP is the whole fight.

Difficulty

Drops 10

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Right front wheel 38,000 HP +14,200 EXP

    Drops Bowgun

  • Left forearm 38,000 HP +14,200 EXP

    Drops Knuckles

  • Left rear wheel 38,000 HP +14,200 EXP

    Drops Halberd

How the fight changes 3

  1. Start DEF 912 · MDEF 652 38 attacks
  2. On apparent death · 10 s later DEF 1,172 · MDEF 912 38 attacks
  3. 30 s later · On Freeze DEF 912 · MDEF 652 38 attacks

Before you fight

Start of fight Lv 260

DEF
912
MDEF
652
Physical res.
10%
Magic res.
10%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 5% Magic 10%

Reference data Compare damage

On apparent death · 10 s later Lv 260

DEF
1,172
MDEF
912
Physical res.
40%
Magic res.
40%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 5% Magic 10%

Reference data Compare damage

30 s later · On Freeze Lv 260

DEF
912
MDEF
652
Physical res.
20%
Magic res.
20%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 5% Magic 10%

Reference data Compare damage

Weapon dye · October 2026 C42 Estimate Dye history

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