Bangrudom

Reference data Limited-time

One fight with 5 native phases; HP is the whole fight.

Difficulty

Drops 18

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Right front wheel 47,200 HP +25,000 EXP

    Drops Additional

  • Left forearm 47,200 HP +25,000 EXP

    Drops Special

  • Left rear wheel 47,200 HP +25,000 EXP

    Drops Armor

How the fight changes 5

  1. Start DEF 1,452 · MDEF 1,158 64 attacks
  2. On apparent death · 15, 30 or 45 s later · On Freeze DEF 1,452 · MDEF 1,158 64 attacks
  3. After 100,000 damage · On Ignition DEF 1,740 · MDEF 1,452 64 attacks
  4. On Ignition DEF 2,028 · MDEF 1,740 64 attacks
  5. On Ignition DEF 1,452 · MDEF 1,158 65 attacks

Before you fight

Start of fight Lv 290

DEF
1,452
MDEF
1,158
Physical res.
11%
Magic res.
11%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 5%

Reference data Compare damage

On apparent death · 15, 30 or 45 s later · On Freeze · On Ignition Lv 290

DEF
1,452
MDEF
1,158
Physical res.
22%
Magic res.
22%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 5%

Reference data Compare damage

After 100,000 damage · On Ignition Lv 290

DEF
1,740
MDEF
1,452
Physical res.
40%
Magic res.
40%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 5%

Reference data Compare damage

On Ignition Lv 290

DEF
2,028
MDEF
1,740
Physical res.
80%
Magic res.
80%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 5%

Reference data Compare damage

Weapon dye · October 2026 C42 Estimate Dye history

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