Bangrudom
One fight with 3 native phases; HP is the whole fight.
Difficulty
Drops 7
- BangrudomArmor crysta
- Busted WheelMaterial
- Lion's ManeMaterial
- Magic Lamp EngineMaterial
- BowgunBreak: Right front wheel ·Not identified yet
- KnuxBreak: Left forearm ·Not identified yet
- HBBreak: Left rear wheel ·Not identified yet
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Right front wheel 29,800 HP +9,400 EXP
Drops Bowgun
- Left forearm 29,800 HP +9,400 EXP
Drops Knuckles
- Left rear wheel 29,800 HP +9,400 EXP
Drops Halberd
How the fight changes 3
- Start DEF 690 · MDEF 460 30 attacks
- On apparent death · 10 s later DEF 690 · MDEF 460 30 attacks
- 30 s later · On Freeze DEF 690 · MDEF 460 30 attacks
Before you fight
Whole fight Lv 230
- DEF
- 690
- MDEF
- 460
- Physical res.
- 9%
- Magic res.
- 9%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 5% Magic 10%
Reference data Compare damage
Dyed weapons drop on Nightmare and Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate and Ultimate, not on Normal.
Also on El Scaro: Back Alley View map
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