Baphomela
Difficulty
Drops 6
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Head 1,270 HP +95 EXP
Drops Baphomela's Horn,Devil Hood
- Right forearm 1,270 HP +95 EXP
Drops Baphomela's Scary Claw
- Right thigh 1,270 HP +95 EXP
Drops Baphomela's Scary Claw
How the fight changes 6
- Start DEF 4 · MDEF 7 26 attacks
- After a damage window · 20 s later DEF 18 · MDEF 20 26 attacks
- On Flinch DEF 45 · MDEF 49 26 attacks
- On Tumble DEF 4 · MDEF 7 26 attacks
- At 50% HP DEF 27 · MDEF 31 26 attacks
- At 20% HP DEF 9 · MDEF 11 26 attacks
Before you fight
Start of fight Lv 80
- DEF
- 4
- MDEF
- 7
- Physical res.
- -12%
- Magic res.
- -12%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
After a damage window · 20 s later Lv 80
- DEF
- 18
- MDEF
- 20
- Physical res.
- 18%
- Magic res.
- 18%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
On Flinch Lv 80
- DEF
- 45
- MDEF
- 49
- Physical res.
- 28%
- Magic res.
- 28%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 50% Physical 50% Magic 50%
Reference data Compare damage
On Tumble Lv 80
- DEF
- 4
- MDEF
- 7
- Physical res.
- -2%
- Magic res.
- -2%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 5% Magic 5%
Reference data Compare damage
At 50% HP Lv 80
- DEF
- 27
- MDEF
- 31
- Physical res.
- 23%
- Magic res.
- 23%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 15% Magic 20%
Reference data Compare damage
At 20% HP Lv 80
- DEF
- 9
- MDEF
- 11
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
Dyed weapons drop on Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate, not on Easy.