Baphomela
Difficulty
Drops 6
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Head 57,200 HP +1,700 EXP
Drops Baphomela's Horn,Devil Hood
- Right forearm 57,200 HP +1,700 EXP
Drops Baphomela's Scary Claw
- Right thigh 57,200 HP +1,700 EXP
Drops Baphomela's Scary Claw
How the fight changes 6
- Start DEF 130 · MDEF 208 26 attacks
- After a damage window · 20 s later DEF 520 · MDEF 598 26 attacks
- On Flinch DEF 1,300 · MDEF 1,430 26 attacks
- On Tumble DEF 130 · MDEF 208 26 attacks
- At 50% HP DEF 780 · MDEF 910 26 attacks
- At 20% HP DEF 260 · MDEF 338 26 attacks
Before you fight
Start of fight Lv 140
- DEF
- 130
- MDEF
- 208
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
After a damage window · 20 s later Lv 140
- DEF
- 520
- MDEF
- 598
- Physical res.
- 20%
- Magic res.
- 20%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
On Flinch Lv 140
- DEF
- 1,300
- MDEF
- 1,430
- Physical res.
- 30%
- Magic res.
- 30%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 50% Physical 50% Magic 50%
Reference data Compare damage
On Tumble Lv 140
- DEF
- 130
- MDEF
- 208
- Physical res.
- 5%
- Magic res.
- 10%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 5% Magic 5%
Reference data Compare damage
At 50% HP Lv 140
- DEF
- 780
- MDEF
- 910
- Physical res.
- 25%
- Magic res.
- 25%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 15% Magic 20%
Reference data Compare damage
At 20% HP Lv 140
- DEF
- 260
- MDEF
- 338
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
Dyed weapons drop on Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate, not on Hard.