Baphomela

Reference data Limited-time

Difficulty

Drops 6

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 6

  1. Start DEF 110 · MDEF 176 26 attacks
  2. After a damage window · 20 s later DEF 440 · MDEF 506 26 attacks
  3. On Flinch DEF 1,100 · MDEF 1,210 26 attacks
  4. On Tumble DEF 110 · MDEF 176 26 attacks
  5. At 50% HP DEF 660 · MDEF 770 26 attacks
  6. At 20% HP DEF 220 · MDEF 286 26 attacks

Before you fight

Start of fight Lv 120

DEF
110
MDEF
176
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 30% Magic 40%

Reference data Compare damage

After a damage window · 20 s later Lv 120

DEF
440
MDEF
506
Physical res.
19%
Magic res.
19%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 30% Magic 40%

Reference data Compare damage

On Flinch Lv 120

DEF
1,100
MDEF
1,210
Physical res.
29%
Magic res.
29%
FLEE
—
Crit res.
—

Proration per hit Normal 50% Physical 50% Magic 50%

Reference data Compare damage

On Tumble Lv 120

DEF
110
MDEF
176
Physical res.
4%
Magic res.
9%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 5% Magic 5%

Reference data Compare damage

At 50% HP Lv 120

DEF
660
MDEF
770
Physical res.
24%
Magic res.
24%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 15% Magic 20%

Reference data Compare damage

At 20% HP Lv 120

DEF
220
MDEF
286
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

Weapon dye · October 2026 C63 Estimate Dye history

Dyed weapons drop on Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate, not on Hard.

Also on Frozen Navida City: Square View map