Baphomela
Difficulty
Drops 6
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Head 40,000 HP +1,350 EXP
Drops Baphomela's Horn,Devil Hood
- Right forearm 40,000 HP +1,350 EXP
Drops Baphomela's Scary Claw
- Right thigh 40,000 HP +1,350 EXP
Drops Baphomela's Scary Claw
How the fight changes 6
- Start DEF 110 · MDEF 176 26 attacks
- After a damage window · 20 s later DEF 440 · MDEF 506 26 attacks
- On Flinch DEF 1,100 · MDEF 1,210 26 attacks
- On Tumble DEF 110 · MDEF 176 26 attacks
- At 50% HP DEF 660 · MDEF 770 26 attacks
- At 20% HP DEF 220 · MDEF 286 26 attacks
Before you fight
Start of fight Lv 120
- DEF
- 110
- MDEF
- 176
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
After a damage window · 20 s later Lv 120
- DEF
- 440
- MDEF
- 506
- Physical res.
- 19%
- Magic res.
- 19%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
On Flinch Lv 120
- DEF
- 1,100
- MDEF
- 1,210
- Physical res.
- 29%
- Magic res.
- 29%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 50% Physical 50% Magic 50%
Reference data Compare damage
On Tumble Lv 120
- DEF
- 110
- MDEF
- 176
- Physical res.
- 4%
- Magic res.
- 9%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 5% Magic 5%
Reference data Compare damage
At 50% HP Lv 120
- DEF
- 660
- MDEF
- 770
- Physical res.
- 24%
- Magic res.
- 24%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 15% Magic 20%
Reference data Compare damage
At 20% HP Lv 120
- DEF
- 220
- MDEF
- 286
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
Dyed weapons drop on Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate, not on Hard.