Baphomela

Reference data Limited-time

Difficulty

Drops 6

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 6

  1. Start DEF 330 · MDEF 528 26 attacks
  2. After a damage window · 20 s later DEF 1,320 · MDEF 1,518 26 attacks
  3. On Flinch DEF 3,300 · MDEF 3,630 26 attacks
  4. On Tumble DEF 330 · MDEF 528 26 attacks
  5. At 50% HP DEF 1,980 · MDEF 2,310 26 attacks
  6. At 20% HP DEF 660 · MDEF 858 26 attacks

Before you fight

Start of fight Lv 150

DEF
330
MDEF
528
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 30% Magic 40%

Reference data Compare damage

After a damage window · 20 s later Lv 150

DEF
1,320
MDEF
1,518
Physical res.
19%
Magic res.
19%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 30% Magic 40%

Reference data Compare damage

On Flinch Lv 150

DEF
3,300
MDEF
3,630
Physical res.
29%
Magic res.
29%
FLEE
—
Crit res.
—

Proration per hit Normal 50% Physical 50% Magic 50%

Reference data Compare damage

On Tumble Lv 150

DEF
330
MDEF
528
Physical res.
4%
Magic res.
9%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 5% Magic 5%

Reference data Compare damage

At 50% HP Lv 150

DEF
1,980
MDEF
2,310
Physical res.
24%
Magic res.
24%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 15% Magic 20%

Reference data Compare damage

At 20% HP Lv 150

DEF
660
MDEF
858
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

Weapon dye · October 2026 C63 Estimate Dye history

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