Baphomela
Difficulty
Drops 6
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Head 200,000 HP +1,350 EXP
Drops Baphomela's Horn,Devil Hood
- Right forearm 200,000 HP +1,350 EXP
Drops Baphomela's Scary Claw
- Right thigh 200,000 HP +1,350 EXP
Drops Baphomela's Scary Claw
How the fight changes 6
- Start DEF 330 · MDEF 528 26 attacks
- After a damage window · 20 s later DEF 1,320 · MDEF 1,518 26 attacks
- On Flinch DEF 3,300 · MDEF 3,630 26 attacks
- On Tumble DEF 330 · MDEF 528 26 attacks
- At 50% HP DEF 1,980 · MDEF 2,310 26 attacks
- At 20% HP DEF 660 · MDEF 858 26 attacks
Before you fight
Start of fight Lv 150
- DEF
- 330
- MDEF
- 528
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
After a damage window · 20 s later Lv 150
- DEF
- 1,320
- MDEF
- 1,518
- Physical res.
- 19%
- Magic res.
- 19%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
On Flinch Lv 150
- DEF
- 3,300
- MDEF
- 3,630
- Physical res.
- 29%
- Magic res.
- 29%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 50% Physical 50% Magic 50%
Reference data Compare damage
On Tumble Lv 150
- DEF
- 330
- MDEF
- 528
- Physical res.
- 4%
- Magic res.
- 9%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 5% Magic 5%
Reference data Compare damage
At 50% HP Lv 150
- DEF
- 1,980
- MDEF
- 2,310
- Physical res.
- 24%
- Magic res.
- 24%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 15% Magic 20%
Reference data Compare damage
At 20% HP Lv 150
- DEF
- 660
- MDEF
- 858
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage