Baphomela
Difficulty
Drops 6
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Head 286,000 HP +1,700 EXP
Drops Baphomela's Horn,Devil Hood
- Right forearm 286,000 HP +1,700 EXP
Drops Baphomela's Scary Claw
- Right thigh 286,000 HP +1,700 EXP
Drops Baphomela's Scary Claw
How the fight changes 6
- Start DEF 390 · MDEF 624 26 attacks
- After a damage window · 20 s later DEF 1,560 · MDEF 1,794 26 attacks
- On Flinch DEF 3,900 · MDEF 4,290 26 attacks
- On Tumble DEF 390 · MDEF 624 26 attacks
- At 50% HP DEF 2,340 · MDEF 2,730 26 attacks
- At 20% HP DEF 780 · MDEF 1,014 26 attacks
Before you fight
Start of fight Lv 170
- DEF
- 390
- MDEF
- 624
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
After a damage window · 20 s later Lv 170
- DEF
- 1,560
- MDEF
- 1,794
- Physical res.
- 20%
- Magic res.
- 20%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
On Flinch Lv 170
- DEF
- 3,900
- MDEF
- 4,290
- Physical res.
- 30%
- Magic res.
- 30%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 50% Physical 50% Magic 50%
Reference data Compare damage
On Tumble Lv 170
- DEF
- 390
- MDEF
- 624
- Physical res.
- 5%
- Magic res.
- 10%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 5% Magic 5%
Reference data Compare damage
At 50% HP Lv 170
- DEF
- 2,340
- MDEF
- 2,730
- Physical res.
- 25%
- Magic res.
- 25%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 15% Magic 20%
Reference data Compare damage
At 20% HP Lv 170
- DEF
- 780
- MDEF
- 1,014
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage