Baphomela

Reference data Limited-time

Difficulty

Drops 6

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 6

  1. Start DEF 90 · MDEF 144 26 attacks
  2. After a damage window · 20 s later DEF 360 · MDEF 414 26 attacks
  3. On Flinch DEF 900 · MDEF 990 26 attacks
  4. On Tumble DEF 90 · MDEF 144 26 attacks
  5. At 50% HP DEF 540 · MDEF 630 26 attacks
  6. At 20% HP DEF 180 · MDEF 234 26 attacks

Before you fight

Start of fight Lv 100

DEF
90
MDEF
144
Physical res.
-12%
Magic res.
-12%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 30% Magic 40%

Reference data Compare damage

After a damage window · 20 s later Lv 100

DEF
360
MDEF
414
Physical res.
18%
Magic res.
18%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 30% Magic 40%

Reference data Compare damage

On Flinch Lv 100

DEF
900
MDEF
990
Physical res.
28%
Magic res.
28%
FLEE
—
Crit res.
—

Proration per hit Normal 50% Physical 50% Magic 50%

Reference data Compare damage

On Tumble Lv 100

DEF
90
MDEF
144
Physical res.
-2%
Magic res.
-2%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 5% Magic 5%

Reference data Compare damage

At 50% HP Lv 100

DEF
540
MDEF
630
Physical res.
23%
Magic res.
23%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 15% Magic 20%

Reference data Compare damage

At 20% HP Lv 100

DEF
180
MDEF
234
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

Weapon dye · October 2026 C63 Estimate Dye history

Dyed weapons drop on Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate, not on Hard.

Also on Frozen Navida City: Square View map