Baphomela
Difficulty
Drops 6
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Head 25,400 HP +950 EXP
Drops Baphomela's Horn,Devil Hood
- Right forearm 25,400 HP +950 EXP
Drops Baphomela's Scary Claw
- Right thigh 25,400 HP +950 EXP
Drops Baphomela's Scary Claw
How the fight changes 6
- Start DEF 90 · MDEF 144 26 attacks
- After a damage window · 20 s later DEF 360 · MDEF 414 26 attacks
- On Flinch DEF 900 · MDEF 990 26 attacks
- On Tumble DEF 90 · MDEF 144 26 attacks
- At 50% HP DEF 540 · MDEF 630 26 attacks
- At 20% HP DEF 180 · MDEF 234 26 attacks
Before you fight
Start of fight Lv 100
- DEF
- 90
- MDEF
- 144
- Physical res.
- -12%
- Magic res.
- -12%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
After a damage window · 20 s later Lv 100
- DEF
- 360
- MDEF
- 414
- Physical res.
- 18%
- Magic res.
- 18%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
On Flinch Lv 100
- DEF
- 900
- MDEF
- 990
- Physical res.
- 28%
- Magic res.
- 28%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 50% Physical 50% Magic 50%
Reference data Compare damage
On Tumble Lv 100
- DEF
- 90
- MDEF
- 144
- Physical res.
- -2%
- Magic res.
- -2%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 5% Magic 5%
Reference data Compare damage
At 50% HP Lv 100
- DEF
- 540
- MDEF
- 630
- Physical res.
- 23%
- Magic res.
- 23%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 15% Magic 20%
Reference data Compare damage
At 20% HP Lv 100
- DEF
- 180
- MDEF
- 234
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
Dyed weapons drop on Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate, not on Hard.