Baphomela
Difficulty
Drops 6
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Head 2,860 HP +170 EXP
Drops Baphomela's Horn,Devil Hood
- Right forearm 2,860 HP +170 EXP
Drops Baphomela's Scary Claw
- Right thigh 2,860 HP +170 EXP
Drops Baphomela's Scary Claw
How the fight changes 6
- Start DEF 6 · MDEF 10 26 attacks
- After a damage window · 20 s later DEF 26 · MDEF 29 26 attacks
- On Flinch DEF 65 · MDEF 71 26 attacks
- On Tumble DEF 6 · MDEF 10 26 attacks
- At 50% HP DEF 39 · MDEF 45 26 attacks
- At 20% HP DEF 13 · MDEF 16 26 attacks
Before you fight
Start of fight Lv 120
- DEF
- 6
- MDEF
- 10
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
After a damage window · 20 s later Lv 120
- DEF
- 26
- MDEF
- 29
- Physical res.
- 20%
- Magic res.
- 20%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
On Flinch Lv 120
- DEF
- 65
- MDEF
- 71
- Physical res.
- 30%
- Magic res.
- 30%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 50% Physical 50% Magic 50%
Reference data Compare damage
On Tumble Lv 120
- DEF
- 6
- MDEF
- 10
- Physical res.
- 5%
- Magic res.
- 10%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 5% Magic 5%
Reference data Compare damage
At 50% HP Lv 120
- DEF
- 39
- MDEF
- 45
- Physical res.
- 25%
- Magic res.
- 25%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 15% Magic 20%
Reference data Compare damage
At 20% HP Lv 120
- DEF
- 13
- MDEF
- 16
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
Dyed weapons drop on Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate, not on Easy.