Baphomela
Difficulty
Drops 6
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Head 20,000 HP +1,350 EXP
Drops Baphomela's Horn,Devil Hood
- Right forearm 20,000 HP +1,350 EXP
Drops Baphomela's Scary Claw
- Right thigh 20,000 HP +1,350 EXP
Drops Baphomela's Scary Claw
How the fight changes 6
- Start DEF 55 · MDEF 88 26 attacks
- After a damage window · 20 s later DEF 220 · MDEF 253 26 attacks
- On Flinch DEF 550 · MDEF 605 26 attacks
- On Tumble DEF 55 · MDEF 88 26 attacks
- At 50% HP DEF 330 · MDEF 385 26 attacks
- At 20% HP DEF 110 · MDEF 143 26 attacks
Before you fight
Start of fight Lv 110
- DEF
- 55
- MDEF
- 88
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
After a damage window · 20 s later Lv 110
- DEF
- 220
- MDEF
- 253
- Physical res.
- 19%
- Magic res.
- 19%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
On Flinch Lv 110
- DEF
- 550
- MDEF
- 605
- Physical res.
- 29%
- Magic res.
- 29%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 50% Physical 50% Magic 50%
Reference data Compare damage
On Tumble Lv 110
- DEF
- 55
- MDEF
- 88
- Physical res.
- 4%
- Magic res.
- 9%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 5% Magic 5%
Reference data Compare damage
At 50% HP Lv 110
- DEF
- 330
- MDEF
- 385
- Physical res.
- 24%
- Magic res.
- 24%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 15% Magic 20%
Reference data Compare damage
At 20% HP Lv 110
- DEF
- 110
- MDEF
- 143
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
Dyed weapons drop on Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate, not on Normal.