Baphomela
Difficulty
Drops 6
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Head 2,000 HP +135 EXP
Drops Baphomela's Horn,Devil Hood
- Right forearm 2,000 HP +135 EXP
Drops Baphomela's Scary Claw
- Right thigh 2,000 HP +135 EXP
Drops Baphomela's Scary Claw
How the fight changes 6
- Start DEF 5 · MDEF 8 26 attacks
- After a damage window · 20 s later DEF 22 · MDEF 25 26 attacks
- On Flinch DEF 55 · MDEF 60 26 attacks
- On Tumble DEF 5 · MDEF 8 26 attacks
- At 50% HP DEF 33 · MDEF 38 26 attacks
- At 20% HP DEF 11 · MDEF 14 26 attacks
Before you fight
Start of fight Lv 100
- DEF
- 5
- MDEF
- 8
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
After a damage window · 20 s later Lv 100
- DEF
- 22
- MDEF
- 25
- Physical res.
- 19%
- Magic res.
- 19%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
On Flinch Lv 100
- DEF
- 55
- MDEF
- 60
- Physical res.
- 29%
- Magic res.
- 29%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 50% Physical 50% Magic 50%
Reference data Compare damage
On Tumble Lv 100
- DEF
- 5
- MDEF
- 8
- Physical res.
- 4%
- Magic res.
- 9%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 5% Magic 5%
Reference data Compare damage
At 50% HP Lv 100
- DEF
- 33
- MDEF
- 38
- Physical res.
- 24%
- Magic res.
- 24%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 15% Magic 20%
Reference data Compare damage
At 20% HP Lv 100
- DEF
- 11
- MDEF
- 14
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
Dyed weapons drop on Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate, not on Easy.