Baphomela

Reference data Limited-time

Difficulty

Drops 6

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 6

  1. Start DEF 180 · MDEF 288 26 attacks
  2. After a damage window · 20 s later DEF 720 · MDEF 828 26 attacks
  3. On Flinch DEF 1,800 · MDEF 1,980 26 attacks
  4. On Tumble DEF 180 · MDEF 288 26 attacks
  5. At 50% HP DEF 1,080 · MDEF 1,260 26 attacks
  6. At 20% HP DEF 360 · MDEF 468 26 attacks

Before you fight

Start of fight Lv 110

DEF
180
MDEF
288
Physical res.
-12%
Magic res.
-12%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 30% Magic 40%

Reference data Compare damage

After a damage window · 20 s later Lv 110

DEF
720
MDEF
828
Physical res.
18%
Magic res.
18%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 30% Magic 40%

Reference data Compare damage

On Flinch Lv 110

DEF
1,800
MDEF
1,980
Physical res.
28%
Magic res.
28%
FLEE
—
Crit res.
—

Proration per hit Normal 50% Physical 50% Magic 50%

Reference data Compare damage

On Tumble Lv 110

DEF
180
MDEF
288
Physical res.
-2%
Magic res.
-2%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 5% Magic 5%

Reference data Compare damage

At 50% HP Lv 110

DEF
1,080
MDEF
1,260
Physical res.
23%
Magic res.
23%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 15% Magic 20%

Reference data Compare damage

At 20% HP Lv 110

DEF
360
MDEF
468
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

Weapon dye · October 2026 C63 Estimate Dye history

Also on Frozen Navida City: Square View map