Baphomela
Difficulty
Drops 6
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Head 63,500 HP +950 EXP
Drops Baphomela's Horn,Devil Hood
- Right forearm 63,500 HP +950 EXP
Drops Baphomela's Scary Claw
- Right thigh 63,500 HP +950 EXP
Drops Baphomela's Scary Claw
How the fight changes 6
- Start DEF 180 · MDEF 288 26 attacks
- After a damage window · 20 s later DEF 720 · MDEF 828 26 attacks
- On Flinch DEF 1,800 · MDEF 1,980 26 attacks
- On Tumble DEF 180 · MDEF 288 26 attacks
- At 50% HP DEF 1,080 · MDEF 1,260 26 attacks
- At 20% HP DEF 360 · MDEF 468 26 attacks
Before you fight
Start of fight Lv 110
- DEF
- 180
- MDEF
- 288
- Physical res.
- -12%
- Magic res.
- -12%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
After a damage window · 20 s later Lv 110
- DEF
- 720
- MDEF
- 828
- Physical res.
- 18%
- Magic res.
- 18%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
On Flinch Lv 110
- DEF
- 1,800
- MDEF
- 1,980
- Physical res.
- 28%
- Magic res.
- 28%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 50% Physical 50% Magic 50%
Reference data Compare damage
On Tumble Lv 110
- DEF
- 180
- MDEF
- 288
- Physical res.
- -2%
- Magic res.
- -2%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 5% Magic 5%
Reference data Compare damage
At 50% HP Lv 110
- DEF
- 1,080
- MDEF
- 1,260
- Physical res.
- 23%
- Magic res.
- 23%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 15% Magic 20%
Reference data Compare damage
At 20% HP Lv 110
- DEF
- 360
- MDEF
- 468
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage