Baphomela

Reference data Limited-time

Difficulty

Drops 6

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 6

  1. Start DEF 260 · MDEF 416 26 attacks
  2. After a damage window · 20 s later DEF 1,040 · MDEF 1,196 26 attacks
  3. On Flinch DEF 2,600 · MDEF 2,860 26 attacks
  4. On Tumble DEF 260 · MDEF 416 26 attacks
  5. At 50% HP DEF 1,560 · MDEF 1,820 26 attacks
  6. At 20% HP DEF 520 · MDEF 676 26 attacks

Before you fight

Start of fight Lv 150

DEF
260
MDEF
416
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 30% Magic 40%

Reference data Compare damage

After a damage window · 20 s later Lv 150

DEF
1,040
MDEF
1,196
Physical res.
20%
Magic res.
20%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 30% Magic 40%

Reference data Compare damage

On Flinch Lv 150

DEF
2,600
MDEF
2,860
Physical res.
30%
Magic res.
30%
FLEE
—
Crit res.
—

Proration per hit Normal 50% Physical 50% Magic 50%

Reference data Compare damage

On Tumble Lv 150

DEF
260
MDEF
416
Physical res.
5%
Magic res.
10%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 5% Magic 5%

Reference data Compare damage

At 50% HP Lv 150

DEF
1,560
MDEF
1,820
Physical res.
25%
Magic res.
25%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 15% Magic 20%

Reference data Compare damage

At 20% HP Lv 150

DEF
520
MDEF
676
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

Weapon dye · October 2026 C63 Estimate Dye history

Also on Frozen Navida City: Square View map