Baphomela
Difficulty
Drops 6
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Head 143,000 HP +1,700 EXP
Drops Baphomela's Horn,Devil Hood
- Right forearm 143,000 HP +1,700 EXP
Drops Baphomela's Scary Claw
- Right thigh 143,000 HP +1,700 EXP
Drops Baphomela's Scary Claw
How the fight changes 6
- Start DEF 260 · MDEF 416 26 attacks
- After a damage window · 20 s later DEF 1,040 · MDEF 1,196 26 attacks
- On Flinch DEF 2,600 · MDEF 2,860 26 attacks
- On Tumble DEF 260 · MDEF 416 26 attacks
- At 50% HP DEF 1,560 · MDEF 1,820 26 attacks
- At 20% HP DEF 520 · MDEF 676 26 attacks
Before you fight
Start of fight Lv 150
- DEF
- 260
- MDEF
- 416
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
After a damage window · 20 s later Lv 150
- DEF
- 1,040
- MDEF
- 1,196
- Physical res.
- 20%
- Magic res.
- 20%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 30% Magic 40%
Reference data Compare damage
On Flinch Lv 150
- DEF
- 2,600
- MDEF
- 2,860
- Physical res.
- 30%
- Magic res.
- 30%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 50% Physical 50% Magic 50%
Reference data Compare damage
On Tumble Lv 150
- DEF
- 260
- MDEF
- 416
- Physical res.
- 5%
- Magic res.
- 10%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 5% Physical 5% Magic 5%
Reference data Compare damage
At 50% HP Lv 150
- DEF
- 1,560
- MDEF
- 1,820
- Physical res.
- 25%
- Magic res.
- 25%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 15% Magic 20%
Reference data Compare damage
At 20% HP Lv 150
- DEF
- 520
- MDEF
- 676
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage